Friday, February 26, 2010
Thursday, February 25, 2010
Monday, February 22, 2010
Sunday, February 21, 2010
Finished skinning the Allosaurus and started posing it today. I didn't mind the skinning process; I thought it would be a nightmare but weight-painting was surprisingly relaxing! Big ups to Dave & Ian for helping me out with the rig - that would have sucked trying to remember that solo :)
Wednesday, February 17, 2010
Tuesday, February 16, 2010
I was asked to changed the colour... so viola! Colour changed. Finally got the displacement map working in maya... what a headache that turned out to be. Thankfully Matty was able to give me some life saving tips. Binge has also been a life saver on this little project of mine. Big ups to those boys :)
Sunday, February 14, 2010
Saturday, February 13, 2010
Monday, February 8, 2010
Sunday, February 7, 2010
This is a week or two down the track from the sculpts I posted earlier. I changed the proportions, focussing on musculature and polypainted the mesh in Zbrush. I will bake the normals, cavity map and diffuse texture from this and rig it up in maya. Fun times!
Character concept: This guy is the town mayor. The challenge for me was to keep his clothing archaic but give him a regal air. The final product was quite different to how it began. Based on feedback I was given, I exaggerated the proportions and gave him more expression. I drew a few other characters for this, so I will post them also!
This is an early sculpt of my current project - a theropod dinosaur, the Allosaurus. This is the second round of sculpting after retopologising the first sculpt to get a cleaner mesh. As I'm going to be animating it I had to get the mesh as clean as possible. More on this to come.
Saturday, February 6, 2010
Drew this a couple of months back for one of the conceptart.org creature challenges. I'll have to do one of those again when my plate clears, having a 1 week deadline was a nice motivator. Everyone who saw this told me his face looked quite vaginal :/ ... and that's how it's name was born.
This is an illustration I finished a few months back. In recent months I found myself in a cycle of sketching a lot but taking none of my sketches through to fruition. This illustration represents one of the first pieces that broke that cycle. ps. Cyber-punks rule.